Session Resources Kit
Price subject to change without notification.
The Secret Agent Society (SAS) Session Resources Kit contains the games and activities required to effectively deliver the SAS group program. The kit may be shared by up to four program facilitators at a service delivery site, and is exclusively available to practitioners enrolled in a Secret Agent Society Practitioner Training Course.
The SAS Session Resources Kit contains:
- The Secret Agent Society Computer Game, which teaches children about emotions and social skills. The four-level program includes:
- Games that teach how to recognise simple and complex emotions in others from their facial expressions, voice tone, body language and situational clues.
- Activities that increase the player's awareness of the body clues and thoughts that signal the intensity of their own feelings.
- Animated virtual reality missions that teach different ways of coping with unpleasant feelings and dealing with social challenges such as being bullied, trying new things, working as a team and making mistakes.
- Interactive quizzes to test understanding.
- A series of 'home missions' that help with applying skills from the program to real life.
- The Detection of the Expression Game Card Set and Mirror, which are used in a game to teach children how to recognise emotions from facial expression and body posture clues.
- The Secret Message Transmission Device Game Card Set and Walkie Talkie Set, which are used in a game to teach children how to recognise emotions from people's voice tone.
- The Movie Mania Game Card Set, which is used in a game to teach children how to integrate face, body, voice and situational clues to detect the nature and intensity of someone's feelings.
- The Helpful Thought Missile Game, which teaches children how to think in more helpful ways.
- The Friendship Force Game Card Set, which is used in a game to teach children how to be a good friend.
- The SAS Challenger Board Game, which helps children practically apply the skills they learn in the program through role plays and fun physical challenges.
- The SAS Gadget Pack, which helps children learn and apply their SAS skills through the use of full-colour skill code cards, a code card holder, stressball, Emotionometers (emotion thermometers), sticker sheets, an ID tag, Fact File cards and a graduation medal.
- Tokens, which are used as part of an in-session reward system.
- A permanent marker, which is used in conjunction with the program materials.
- A hard briefcase in which to store the resources.